Feb 05, 2008, 04:29 PM // 16:29
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#1
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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N/Mo to compliment Sab's N/Rit
So lately I've been trying to come up with a nice hero Necro/Mo build to compliment sab's build, mostly the N/Rit. The rit is strong on condition removal as well as pressure healing, what it lacks is hex removal as well as spike heals. Going with the main theme of necro's I've been stumped if I should make a build around
[skill]Divert Hexes[/skill]
or make one around[skill]Zealous Benediction[/skill]
If you used divert hexes as your elite, you can then use other costly prot spells that a primary monk couldn't use efficiently.
If you choose ZB, you have a spike heal but you will need hex removal, possibly 2 skills removing/affecting hexes.
Your thoughts?
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Feb 05, 2008, 05:17 PM // 17:17
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#2
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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id avoid using ZB, heroes dont use it correctly and as a monk spell, its balanced to take into account the divine favour bonus, therefore, its not that good on a non-monk.
Divert hexes is a good idea, the 3 necro setup does lack hex removal, so that seems like the best option. That or [skill=text]Hex Eater Vortex[/skill], [skill=text]Expel Hexes[/skill], [skill=text]Empathic Removal[/skill] or [skill=text]Signet Of Removal[/skill].
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Feb 05, 2008, 06:41 PM // 18:41
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#3
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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The thing about ZB on a necro is that it does't matter that they don't use it right... the lack of dfavor does hurt the healing aspect, which is why I wanted to stay in prot prayers.
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Feb 05, 2008, 08:01 PM // 20:01
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#4
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Frost Gate Guardian
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[skill]Glimmer of Light[/skill] and [skill]Heal Party[/skill] might have some potential since they can be spammed so much once energy is no longer a concern...
Last edited by kaldak; Feb 05, 2008 at 08:09 PM // 20:09..
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Feb 05, 2008, 10:16 PM // 22:16
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#5
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Wilds Pathfinder
Join Date: Nov 2006
Location: Surrey, BC
Guild: [DL] Desolation Lords
Profession: A/
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I like the Divert Hexes idea, I'll try it on a hex intensive area.
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Feb 05, 2008, 10:31 PM // 22:31
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#6
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Glimmer is quite weak without a hefty div favor bonus.
Heal party is a kinda good idea in practice, a few notes though:
1)You don't have DF for [skill]Healer's Boon[/skill] or [skill]Holy Haste[/skill] (DF doesn't really hurt heal party itself though, as the DF bonus only effects the caster)
2)You'd have to put a hefty spec into healing, which we are trying to avoid because of lack of DF.
3)I have never, ever seen a hero cast heal party. So you would have to micro it I suppose.
One more thing that might not be clear, this is for an 6-8 man party and this monk and the N/rit would be the only major healing sources in the group. (These two necro's are the two monks of most 8-man parties)
I'll try to make a build around Divert hexes and try vanquishing some 8 person areas with a guildie who can run sabway...as soon as I tear myself away from hero battles
Last edited by kel77; Feb 05, 2008 at 10:36 PM // 22:36..
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Feb 05, 2008, 11:06 PM // 23:06
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#7
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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[skill]Healer's Boon[/skill] doesn't totally suck without the DF bonus, but my Dunkoro is pretty baed at maintaining it.
You could bring [skill]Holy Veil[/skill] and [skill]Convert Hexes[/skill] and bring a different elite like WoH, Shield of Regen or Shield of Deflection.
If the problem is hex removal then rather than focusing your elite on hex removal, even though Divert Hexes is good you could just bring utility hex removal on other chars.
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Feb 06, 2008, 04:05 AM // 04:05
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#8
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Healer's boon is no longer a maintained enchantment.
Healer's Boon
Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.
only lasts 10 secs with 0 DF, so your hero would cast heal party maybe 3 times per cast of HB?
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Feb 06, 2008, 04:56 AM // 04:56
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#9
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Frost Gate Guardian
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You sure glimmer is no good without df? Granted, df does boost its heal by about 50%, but throwing down 94 healing every 1.25 seconds for any length of battle doesnt seem to shabby...
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Feb 06, 2008, 06:59 AM // 06:59
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#10
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by kel77
Healer's boon is no longer a maintained enchantment.
Healer's Boon
Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.
only lasts 10 secs with 0 DF, so your hero would cast heal party maybe 3 times per cast of HB?
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I know it's no longer maintained, but what I meant by maintaining it, is that he does not keep it up all the time.
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Feb 08, 2008, 01:05 AM // 01:05
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#11
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Quote:
Originally Posted by kaldak
You sure glimmer is no good without df? Granted, df does boost its heal by about 50%, but throwing down 94 healing every 1.25 seconds for any length of battle doesnt seem to shabby...
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It doesn't suck, but I think it isn't worth the elite slot anymore.
Quote:
Originally Posted by ZenRgy
I know it's no longer maintained, but what I meant by maintaining it, is that he does not keep it up all the time.
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Ok, just a little misinterpretation on my part.
Also, heal party's casting time is now decreased to 1 sec, so the necro should be able to spam it more while HB is up. The healing was decreased on HP however...
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Feb 11, 2008, 09:30 AM // 09:30
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#12
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Desert Nomad
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Quote:
Originally Posted by kel77
Ok, just a little misinterpretation on my part.
Also, heal party's casting time is now decreased to 1 sec, so the necro should be able to spam it more while HB is up. The healing was decreased on HP however...
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For some reason, heroes don't seem to like Heal Party.....wonder if that's changed though. I wanted to use a N/Mo Boon nec spamming it but didn't work out so well, but it does work wonders on a human nec in some areas....before the last update at least
Anyways, I stopped using primary monk prots - I kinda hate them. A friend and I got all of Leg. guardian using one, and I've lost track of how many times it ran out of energy, even with Prot spirit as the only 10e spell. Took me a while to realize how good N/Mo prots can be - they can get away with spamming stuff a hero couldn't (Aegis, Spirit bond, prot spirit, SoR, etc). They're very reliable as long as stuff dies. Just try not to go overkill and put tons of 10-15e spells - necs with high soul reaping can run out of energy sometimes They do lose the divine favor bonus but I think the tons of energy becomes more than worth it.
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Feb 11, 2008, 10:30 AM // 10:30
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#13
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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For a N/Mo I go with a healing, I know it is not as efficient as prot on a monk but a N/Mo hero isn't a much of a protter.
Soul Reaping 12+?
Blood 3 + 1
Healing Prayers 12
[skill]Signet of Lost Souls[/skill][skill]Glimmer of light[/skill][skill]Blood Ritual[/skill]Optional[skill]Resurrection Chant[/skill]
Is what I have use quite successfully in some areas, it offers fast healing and a bit of energy support.
When not with an MM, replace [wiki]Healing Ribbon[/wiki] with [skill=text]Dwayna's Kiss[/skill].
Last edited by System_Crush; Feb 11, 2008 at 10:33 AM // 10:33..
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Feb 11, 2008, 01:36 PM // 13:36
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#14
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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mmmhhmmm I just don't like that bar at all...
mediocre elite, rez on a monk?, BR will get him killed many a time...
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Feb 11, 2008, 07:07 PM // 19:07
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#15
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Jungle Guide
Join Date: Nov 2005
Guild: Hoser Down[HD]
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anyone have a link to this "sab's" build. I havent been able to find it
nvm found it
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Feb 14, 2008, 11:56 PM // 23:56
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#16
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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Quote:
Originally Posted by kel77
mmmhhmmm I just don't like that bar at all...
mediocre elite, rez on a monk?, BR will get him killed many a time...
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The problem is there arent many elites for you too choose from. Glimmer is probably your best bet.
Oh and for the record Healing > Protection on heros heros suck at protting and spammable builds work really well on heros
personally if you want hex removal go with expel paragon
[skill]Expel Hexes[/skill][skill]Vicious Attack[/skill][skill]Spear of Lightning[/skill][skill]"Go for the Eyes!"[/skill][skill]Signet of Return[/skill] and three other skills
hope that helps in a way
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Feb 15, 2008, 02:46 AM // 02:46
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#17
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Unfortunately you are right, although I prefer empathic removal.(with hexbreaker aria) Divert hexes is kinda clumsy on a hero and I doubt they will get the most out of it.
So now I just usually run a paragon and a normal monk...
O well...
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