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Old Feb 05, 2008, 04:29 PM // 16:29   #1
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Default N/Mo to compliment Sab's N/Rit

So lately I've been trying to come up with a nice hero Necro/Mo build to compliment sab's build, mostly the N/Rit. The rit is strong on condition removal as well as pressure healing, what it lacks is hex removal as well as spike heals. Going with the main theme of necro's I've been stumped if I should make a build around
[skill]Divert Hexes[/skill]

or make one around[skill]Zealous Benediction[/skill]

If you used divert hexes as your elite, you can then use other costly prot spells that a primary monk couldn't use efficiently.
If you choose ZB, you have a spike heal but you will need hex removal, possibly 2 skills removing/affecting hexes.

Your thoughts?
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Old Feb 05, 2008, 05:17 PM // 17:17   #2
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id avoid using ZB, heroes dont use it correctly and as a monk spell, its balanced to take into account the divine favour bonus, therefore, its not that good on a non-monk.

Divert hexes is a good idea, the 3 necro setup does lack hex removal, so that seems like the best option. That or [skill=text]Hex Eater Vortex[/skill], [skill=text]Expel Hexes[/skill], [skill=text]Empathic Removal[/skill] or [skill=text]Signet Of Removal[/skill].
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Old Feb 05, 2008, 06:41 PM // 18:41   #3
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The thing about ZB on a necro is that it does't matter that they don't use it right... the lack of dfavor does hurt the healing aspect, which is why I wanted to stay in prot prayers.
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Old Feb 05, 2008, 08:01 PM // 20:01   #4
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[skill]Glimmer of Light[/skill] and [skill]Heal Party[/skill] might have some potential since they can be spammed so much once energy is no longer a concern...

Last edited by kaldak; Feb 05, 2008 at 08:09 PM // 20:09..
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Old Feb 05, 2008, 10:16 PM // 22:16   #5
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I like the Divert Hexes idea, I'll try it on a hex intensive area.
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Old Feb 05, 2008, 10:31 PM // 22:31   #6
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Glimmer is quite weak without a hefty div favor bonus.
Heal party is a kinda good idea in practice, a few notes though:


1)You don't have DF for [skill]Healer's Boon[/skill] or [skill]Holy Haste[/skill] (DF doesn't really hurt heal party itself though, as the DF bonus only effects the caster)
2)You'd have to put a hefty spec into healing, which we are trying to avoid because of lack of DF.
3)I have never, ever seen a hero cast heal party. So you would have to micro it I suppose.

One more thing that might not be clear, this is for an 6-8 man party and this monk and the N/rit would be the only major healing sources in the group. (These two necro's are the two monks of most 8-man parties)

I'll try to make a build around Divert hexes and try vanquishing some 8 person areas with a guildie who can run sabway...as soon as I tear myself away from hero battles

Last edited by kel77; Feb 05, 2008 at 10:36 PM // 22:36..
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Old Feb 05, 2008, 11:06 PM // 23:06   #7
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[skill]Healer's Boon[/skill] doesn't totally suck without the DF bonus, but my Dunkoro is pretty baed at maintaining it.

You could bring [skill]Holy Veil[/skill] and [skill]Convert Hexes[/skill] and bring a different elite like WoH, Shield of Regen or Shield of Deflection.

If the problem is hex removal then rather than focusing your elite on hex removal, even though Divert Hexes is good you could just bring utility hex removal on other chars.
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Old Feb 06, 2008, 04:05 AM // 04:05   #8
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Healer's boon is no longer a maintained enchantment.

Healer's Boon
Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.

only lasts 10 secs with 0 DF, so your hero would cast heal party maybe 3 times per cast of HB?
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Old Feb 06, 2008, 04:56 AM // 04:56   #9
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You sure glimmer is no good without df? Granted, df does boost its heal by about 50%, but throwing down 94 healing every 1.25 seconds for any length of battle doesnt seem to shabby...
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Old Feb 06, 2008, 06:59 AM // 06:59   #10
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Quote:
Originally Posted by kel77
Healer's boon is no longer a maintained enchantment.

Healer's Boon
Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.

only lasts 10 secs with 0 DF, so your hero would cast heal party maybe 3 times per cast of HB?
I know it's no longer maintained, but what I meant by maintaining it, is that he does not keep it up all the time.
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Old Feb 08, 2008, 01:05 AM // 01:05   #11
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Quote:
Originally Posted by kaldak
You sure glimmer is no good without df? Granted, df does boost its heal by about 50%, but throwing down 94 healing every 1.25 seconds for any length of battle doesnt seem to shabby...
It doesn't suck, but I think it isn't worth the elite slot anymore.

Quote:
Originally Posted by ZenRgy
I know it's no longer maintained, but what I meant by maintaining it, is that he does not keep it up all the time.
Ok, just a little misinterpretation on my part.

Also, heal party's casting time is now decreased to 1 sec, so the necro should be able to spam it more while HB is up. The healing was decreased on HP however...
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Old Feb 11, 2008, 09:30 AM // 09:30   #12
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Quote:
Originally Posted by kel77
Ok, just a little misinterpretation on my part.

Also, heal party's casting time is now decreased to 1 sec, so the necro should be able to spam it more while HB is up. The healing was decreased on HP however...
For some reason, heroes don't seem to like Heal Party.....wonder if that's changed though. I wanted to use a N/Mo Boon nec spamming it but didn't work out so well, but it does work wonders on a human nec in some areas....before the last update at least

Anyways, I stopped using primary monk prots - I kinda hate them. A friend and I got all of Leg. guardian using one, and I've lost track of how many times it ran out of energy, even with Prot spirit as the only 10e spell. Took me a while to realize how good N/Mo prots can be - they can get away with spamming stuff a hero couldn't (Aegis, Spirit bond, prot spirit, SoR, etc). They're very reliable as long as stuff dies. Just try not to go overkill and put tons of 10-15e spells - necs with high soul reaping can run out of energy sometimes They do lose the divine favor bonus but I think the tons of energy becomes more than worth it.
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Old Feb 11, 2008, 10:30 AM // 10:30   #13
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For a N/Mo I go with a healing, I know it is not as efficient as prot on a monk but a N/Mo hero isn't a much of a protter.

Soul Reaping 12+?
Blood 3 + 1
Healing Prayers 12
[skill]Signet of Lost Souls[/skill][skill]Glimmer of light[/skill][skill]Blood Ritual[/skill]Optional[skill]Resurrection Chant[/skill]

Is what I have use quite successfully in some areas, it offers fast healing and a bit of energy support.
When not with an MM, replace [wiki]Healing Ribbon[/wiki] with [skill=text]Dwayna's Kiss[/skill].

Last edited by System_Crush; Feb 11, 2008 at 10:33 AM // 10:33..
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Old Feb 11, 2008, 01:36 PM // 13:36   #14
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mmmhhmmm I just don't like that bar at all...
mediocre elite, rez on a monk?, BR will get him killed many a time...
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Old Feb 11, 2008, 07:07 PM // 19:07   #15
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anyone have a link to this "sab's" build. I havent been able to find it

nvm found it
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Old Feb 14, 2008, 11:56 PM // 23:56   #16
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Quote:
Originally Posted by kel77
mmmhhmmm I just don't like that bar at all...
mediocre elite, rez on a monk?, BR will get him killed many a time...
The problem is there arent many elites for you too choose from. Glimmer is probably your best bet.

Oh and for the record Healing > Protection on heros heros suck at protting and spammable builds work really well on heros

personally if you want hex removal go with expel paragon

[skill]Expel Hexes[/skill][skill]Vicious Attack[/skill][skill]Spear of Lightning[/skill][skill]"Go for the Eyes!"[/skill][skill]Signet of Return[/skill] and three other skills

hope that helps in a way
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Old Feb 15, 2008, 02:46 AM // 02:46   #17
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Unfortunately you are right, although I prefer empathic removal.(with hexbreaker aria) Divert hexes is kinda clumsy on a hero and I doubt they will get the most out of it.

So now I just usually run a paragon and a normal monk...
O well...
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